Now that you’re on the other side of the throne room, read the back of the statue for your next lore marker. You’ll come out behind the deer god statue. Smash everything in the room to find Bottoms Up artifact 1. Take the right path this time and smash through the planks on your right.
Take the zip line down from the lore marker to the beginning of the room. There’s one more thing to grab in this room before you move on. Handle the draugr, then use the crystal to activate the lore marker for the boy to read. Turn to the left and carry it across the wooden bridge. Pick it up and carry it up toward the Nornir chest. There’s (yet) another light crystal on the ground behind the rock there. Head down the light bridge again, then turn to the left. Have the boy create a light bridge, then run up. You’ll see another light crystal behind some planks. Climb the ledge again follow the edge of the area around to the left. Turn to the left, smash the cart blocking your path, then cross the light bridge to find a coffin with some solid Svartalfheim steel. Have the boy create a light bridge for you, then drop back down the ledge you climbed up. Look back down toward where you just climbed up and you’ll see a light crystal. Clear out the draugr on this level, then turn around to your right. When you get to the other end of the bridge, turn around and look down through the missing section to find an Odin’s Raven sitting on the strut underneath.Ĭontinue forward, then climb up the ledge on your left. You’ll have to handle a revenant that summons nightmares (fun!). At the top, you’ll find a coffin holding the Scaled Bracers of Focus. Smash the crates in your way and climb the stairs.
When you get into the next open room, turn left. Have the boy light the crystal torches as you go to help you see. Socket it, light up both crystals, then pull the lever to solve the sand bowl puzzle. Knock it down with your axe, then carry it back to the main room. Right before you get back to the throne room, there will be a light crystal on a rickety scaffold above you. Watch above you as you retrace your steps. The rest of this tunnel is blocked by a sap wall that you can’t get past yet, so turn around. You can’t do anything until you place a second crystal here, so turn left and head into the tunnel there.
The first room you come to will be a throne room for a deer-headed god. Go through the doors to get inside the mountain. If you didn’t get that map yet, you’ll just have to come back here later. You’ll get some valuable crafting resources and an Eye of Fury legendary enchantment. Turn to the left and follow the cliff’s edge to find the treasure. If you picked up the Don’t Blink treasure map in Fafnir’s Storeroom, turn away from the doors and head back to the cliff.
There’s another patch of Breath at the top. Hop the gap on your left and climb up the cliff. After the first patch of Breath, you’ll see a chest you can’t open yet on your right. Continue up toward the Black Breath and through it. This time, you can take the Sky Mover up to just before the Black Breath without having to take the long way around. Have the boy shoot it and read.Ĭontinue along to Sindri’s shop. Carry it over and drop it into the socket next to the lore marker. When you drop down into the gap, turn around to find a light crystal on the ground behind you. There’s no way to beat them yet (one of them can kill you with one hit), so you can ignore the tear for now - just remember it’s here.Ĭontinue through the tunnel on the right the same way you did last time you were here. Have the boy shoot them with his new arrows to discover a realm tear. There are three light crystals on the walls above you. If you haven’t gotten the two wooden chests on either side of the door yet, do so this time.
Use Tyr’s Bridge to cross over to the Vanaheim tower. SIE Santa Monica Studio/Sony Interactive Entertainment via Polygon